#include <vector>#include <string>Go to the source code of this file.
Classes | |
| struct | cajun::dyn_sim_object_t |
| struct | cajun::mesh_object_info_t |
| struct | cajun::sensor_object_t |
| struct | cajun::goal_t |
| struct | cajun::script_data_t |
| struct | cajun::rndf_goal_t |
| struct | cajun::waypoint_data_t |
| class | cajun::object_info_t |
Namespaces | |
| namespace | cajun |
Enumerations | |
| enum | cajun::object_type_t { cajun::DYN_SIM = 0, cajun::DYN_NO_SIM = 1, cajun::STATIC = 2, cajun::MESH = 3 } |
| enum | cajun::control_type_t { cajun::SENSOR = 0, cajun::MANUAL = 1, cajun::SCRIPT = 2, cajun::WAYPOINT = 3, cajun::NONE = 4 } |
| enum | cajun::sensor_type_t { cajun::LASER = 0, cajun::RAY = 1 } |
| enum | cajun::wheel_type_t { cajun::SKID = 0, cajun::CONVENTIONAL = 1 } |
1.6.1